Really though, gimmick runs of D1&2 have been the lifeblood of the community for years. The current WR speedrun for Diablow (last time I checked at least) is just over three minutes, and while it requires insane amounts of luck manipulation (and a glitch or six), he does indeed beat Diablo with Firebolts. Could you really beat Diablo with just Firebolt if you had to? Rouges and Warriors could just get bigger weapons, but I always had a hard time with Sorcerer unless I got either Fireball or Golem. One in a standard run was rare, two was almost unthinkable.Īlso, I was always kind of curious about the win condition for the Sorcerer. You actually had a much better chance of getting uniques in the single player than you did getting a bent club of the fool or whatever. I never touched the multiplayer, so I'm actually surprised how apparently common the cursed items are. I wasn't really good enough to properly play it, and Diablo II was out by the time I really got into the first one, so I only did a few runs. My gramps would play this (still does, incidentally) and I'd just watch as a kid. More like someone in marketing said "turn-based is dead, this needs to be real time" half way through development.Īh, memories. The more I think about it, the more I like Diablo for it being more of a survival horror RPG as compared to D2 and D3, which are more just regular action RPGs, definitely the whole idea that when you die you die instead of just respawning back in town (ok, that happened in multiplayer in D1 but you know what I mean) makes you think more strategically when fighting.ĭiablo was originally meant to be a turn-based Rogue-like and early in development someone asked, "what if it was real time?" Of course as the game goes on the music gets more and more unsettling (the Caves are my favourite, especially since you can hear a child crying at one point). You start the game and you are listening to this hellish march that is the title and menu theme and then you are transported into this desolated town and it's kind of like you're listening to the last local musicians play this dirge to point out that yes this town has been rocked with disaster and you should turn away if you are not prepared for what it will entail. Now musician he was not but whatever, that struck me with how weird the Tristram theme is. I remember a long time ago when I was kicking around gamefaqs (so a LONG time ago) and I was reading some user-submitted reviews for games I grew up playing, such as Diablo and this person gave the music a low score and he said something about how the music was discordant and out of tune. Hell Tristram's theme can be found in all three of the games (and my personal favourite is hearing that familiar strumming lick when you kill Diablo in D2) and I feel that a huge part of why this game is a different beast than its followers has to do with the atmosphere it sets up. Even though there are only six pieces written for the game they are so memorable. Very psyched for this LP so far.įor me it's the music. Something about Diablo 1 is still fresh and unique. My nostalgia bone is thrumming right now.
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